Things I build on my own time.

The same habit I bring to work, applied to my own ideas: find the repetitive part, automate it, and keep a human check where it matters.

Builds

Tools and games I've made with AI agents.

ShortMaker

An automated pipeline that runs my clip channel. Each morning it finds trending moments from approved creators, cuts them into vertical Shorts with word-by-word captions, and schedules the uploads.

Built for Windows with Python and ffmpeg. I still review every scheduled video before it goes live.

  1. Find trending moments from official channels
  2. Download and pick a clean start and end
  3. Frame it vertically and add captions
  4. Schedule the upload for review
Mobile game, in development

Mochi Sort

A color-sort puzzle game built in HTML5 and packaged for Android with Capacitor.

Browser game, in progress

Witch Survivor

A wave-survival roguelike built as a single-file HTML5 canvas game.

Want this kind of automation on your team?

The same approach runs through my professional work. See the systems I've built for operations teams.